With the help of neurofeedback, you can control virtual objects, right? And, accordingly, with the help of neurofeedback, you can play!
Examples of ready-made neural games for one player (you can queue):
- How many flowers can you bloom in five minutes?
- Would you be able to prevent an asteroid from falling at a hardcore difficulty level?
- How much distance will you be able to drive in a neural race in a limited time?
Examples of existing competitive games:
- Tug of war (or Lego robot) with the help of concentration
- Racing competitions
- Drone racing with the help of a neural interface
Examples of implemented team games (team building):
- Any standard neuro game, but the control level is like the average of all players